We’ve done the hard work and created stunning templates for you to use. But that doesn’t mean your inner Picasso can’t come out to play. Customize your cartoon videos with your favorite colors, add fun video clips, and add music to give your masterpiece a bumpin’ soundtrack — either from the royalty-free Biteable media library or your. Core Animator 1 1 1 – Create Stunning Animations Easy Send your views through the roof with gorgeous animation you made yourself. Use the Biteable online animation software to create jaw-dropping content for your social channels, site, and product pages.
- Core Animator 1 5 2 – Create Stunning Animations Youtube Videos
- Core Animator 1 5 2 – Create Stunning Animations Youtube Channel
Release notes
Improvements
- Debugger: The port number the debugger listens on is now printed to the editor log.
- Graphics: Disabled fancy blurring of cubemaps for runtime updated reflection probes on OpenGL ES 2 devices.
- IL2CPP: Optimize System.Reflection access to metadata.
- IL2CPP: Reduce initialization time of IL2CPP scripting backend.
- iOS: Added DeviceGeneration Enums for iPhone6S, iPhone6S Plus, iPad Pro 1st Generation, and iPad Mini 4th Generation.
- iOS: Added Xcode 7 GM and Xcode 7.1 Build & Run support.
- iOS: Enabled SSL for HWStats analytic reporting.
- iOS: Simulator running on IL2CPP now will be 64 bit.
- MonoDevelop: Added missing documentation tool-tips for methods with optional/default arguments. Removed mark-up from documentation tool-tips.
- Tizen: Implemented Application.internetReachability.
- Tizen: Implemented Sleep.screenTimeout.
- Tizen: Implemented TouchScreenKeyboard.area.
- UI: Added new helper function to VertexHelper to set streams of Vertex in any order.
- UnityAds: Updated native binaries to version 1.5.2.
- VR: Oculus Plugin has been updated.
- VR: Support for DRM content.
- WebRequest: Better memory tracking in DownloadHandlers now.
Changes
- Installers: Updated the EULA.
- Substance: Removed support for Unity 3.x metafiles for SBSAR files. The associated .meta files should be manually deleted and the materials recreated after reimporting the SBSAR assets.
- Visual Studio Integration: No longer open unity documentation html in visual studio when opening it, since VSTU supports doc searching out of the box.
- VR: For Windows Oculus Development, the Oculus 0.7.0.0 runtime is required in order to run in VR mode. Future releases will also require this runtime going forward.
Fixes
- (none) - 2D: Exposed alpha texture api for atlases compressed with ETC1.
- (705196) - Android: Fix for missing SpeedTree leaves when using and 'best' quality wind zones on Adreno 3xx with OpenGL ES 3.0.
- (724509) - Android: Fixed a problem where Plugins/Android/res wasn't bundled with the application.
- (725153) - Android: Fixed an issue where passing large JNI arrays would cause a local reference table overflow.
- (720706) - Android: Fixed crash in ASTC encoder.
- (726878) - Android: Fixed MSAA on newer Mali drivers such as SGS6.
- (710191) - Android: Fixed reported texture size in profiler for formats that are decompressed during upload.
- (718206) - Android: IL2CPP - Fixed compilation on DLLs with spaces.
- (726121) - Android: IL2CPP - Fixed crash on startup when OBB is enabled.
- (none) - Asset Loading: Serialisation errors that produce 'serialisation layout mismatch' errors will now attempt to include the name of the root type being serialised when the error was encountered.
- (730952) - Build Pipeline: Fixed warning message 'Failed to add the asset file size for filename'.
- (none) - D3D11: ChangeDisplaySettings(..., CDS_TEST) causes stuttering on nvidias. Use DXGI instead.
- (724093) - Direct3D 11: Changing resolution through script will not stretch the screen anymore.
- (726343) - Editor: Fixed 'Ctrl' click on object selects another object in scene view.
- (726373) - Editor: Fixed background object getting selected instead of the one in the front.
- (699420) - Editor: Fixed baking navmesh while building lighting.
- (713420) - Editor: Fixed crash when opening Frame Debugger that was happening on some machines (mostly Macs with NVIDIA GPUs).
- (732454), (733335) - Editor: Fixed crash when trying to build Universal Windows 10 Apps, but Windows 10 SDK is not installed.
- (723116) - Editor: Fixed Gizmos.DrawLine rendering with random colors when 3D Icons is turned off.
- (none) - Editor: Fixed HideFlags.DontSaveInBuild and HideFlags.DontUnloadUnusedAsset being swapped.
- (712517) - Editor: Support nested scene loading after introducing multi-scene-editing.
- (719769) - Editor: The selected platform is now properly switch when launching Unity through the command line with the –buildTarget switch.
- (725677) - FinalGather: 'Template function should be specialized' error thrown when baking.
- Mecanim : Fixed Humanoid layer mask not working with AnimatorControllerPlayables.
- (725106) - Fixed issue with inputfield caret/ highlight not displaying
- (none) - Fixed issue with launching both MonoDevelop and Xamarin Studio when external script editor is set to Xamarin Studio on OSX.
- (649000), (721553) - Fixed Unity crash when inspecting UnityEditor.VersionControl.Asset while debugging.
- (711044) - Fixed: Cache Server crashes on command 'nc -zv'
- (725070) - GI: Fixed crash when switching scenes in specific circumstances.
- (none) - GI. Fixed crash when generating lightmaps.
- (none) - GLES: GLLEGACY: Fixed: glClear doesn't obey viewport, so render a quad instead when doing a non-fullscreen clear.
- (none) - GLLEGACY: Fixed: readpixels needs workaround for MSAA.
- (726172) - Graphics: Do not return pre-created RenderTextures from RenderTexture.GetTemporary; makes it possible to set useMipMap on them again.
- (686243) - Graphics: Fixed an issue whereby static batching didn't work in the Editor when scenes were loading from scripts e.g. Application.LoadLevel()
- (730772), (722618) - Graphics: Fixed resolution switches sometimes incorrect in DX11.
- (730772), (728756) - Graphics: Fixed UI disappearing when triggering a resolution change in DX9 standalone.
- (729286) - Graphics: Texture2D.format shows ARGB on RGB texture format.
- (730541) - Home Window: Make survey only show correct questions.
- (731652) - IL2CPP: Allow default parameter values for nullable types to be converted to C++ correctly.
- (721065) - IL2CPP: Convert I18N.dll assemblies if they are present to avoid not supported exceptions for some code pages.
- (692240) - IL2CPP: Corrected method collection in editor to preserve defining class rather than invoked class in some cases.
- (732205) - IL2CPP: Corrected the behavior of Array.SetValue and Array.GetValue for integer values used with an enum array.
- (730563) - IL2CPP: Corrected the generated C++ code when MonoPInvokeCallback is used to specify a type which has marshaling directives. The marshaling directives from that type will be used, and a compile error in the generated C++ code will no longer occur.
- (707376) - IL2CPP: Ensure IL2CPP generates valid numeric identifiers under all system languages.
- (719378) - IL2CPP: Ensure PreserveAttribute on type preserves default constructor.
- (732814) - IL2CPP: Fixed a crash in the il2cpp::icalls::mscorlib::System::Reflection::MonoMethod::get_base_definition method.
- (703908) - IL2CPP: Fixed Directory.GetFiles using search pattern with embedded '*'.
- (722920) - IL2CPP: Fixed race condition when accessing attributes.
- (718708) - IL2CPP: Generate correct C++ code when an extension method as a constrained generic type which is another generic type defined in a different assembly.
- (719718) - IL2CPP: Include assemblies referenced only by prefabs in the Resources folder in the build.
- (732317) - IL2CPP: Prevent a possible deadlock when using System.Threading.ReaderWriterLock.
- (728134) - iOS: Fixed Game Center authentication crash on iOS 9.0.
- (722963) - iOS: Fixed memory leak when changing orientation.
- (730886) - iOS: Fixed some corner cases of AA and image effects on OpenGL ES.
- (725085) - iOS: Made iAD code more robust on ios9: Fullscreen Ads now work and Banners do not crash on destruction.
- (none) - iOS: Pick 2-nd stage splash screens from asset catalogs when possible.
- (714759) - iOS/IL2CPP: Implement host name resolution with IPv6
- (729165) - iOS/IL2CPP: Prevent a crash that occurs when using Unity Ads and GameCenter together.
- (721644) - LegacyShaders: (Self-Illumin) No Emission (Lightmapper) component after Unity 5.
- (none) - Linux: Handle failure to create input method / input context on startup.
- (none) - Linux: Ignore driver-reported joystick axes with invalid range / fix mapping for these devices.
- (713205) - Linux/Tizen/STV: Fixed 'special' characters (e.g. &) in player pref names.
- (728874) - Mecanim : Animator parameter gets 0/false value when animator not enabled.
- (726413) - Mecanim: Fixed AnimationEvents fired on animations that are weighted-out.
- (718748) - Mecanim: Fixed Animator memory being cleared when disabling the component the same behaviour as before 5.2b5 do not clear animator memory when only the animator.
- (726448) - Mecanim: Fixed Animator::Play generating invalid AnimationEvent invocations.
- (730175) - Mecanim: Fixed Animator.GetParameter throwing exceptions.
- (727580) - Mecanim: Fixed Animator.Play not working when AnimatorController.
- (725512) - Mecanim: Fixed AssetBundle created from 5.1 crashing in 5.2.
- (729181), (730491), (729203), (730205) - Mecanim: Fixed bad 1st frame when enabling Animator.
- (726168) - Mecanim: Fixed blending of rotations beign broken in some situations.
- (726301) - Mecanim: Fixed crash when Animator.speed is set to zero during transition.
- (727765) - Mecanim: Fixed crash when calling Animator.GetCurrentAnimatorClipInfo during an interrupted transition.
- (730469) - Mecanim: Fixed crash when calling Update() from OnStateEnter.
- (724249) - Mecanim: Fixed crash when changing Animator.updateMode in PlayMode.
- (730086) - Mecanim: Fixed crash when modifying in Playmode an AnimatorController used in Playable.
- (726627) - Mecanim: Fixed crash when multiple triggers happen on the same frame.
- (726627) - Mecanim: Fixed crash when setting invalid OverrideController.
- (726426) - Mecanim: Fixed crash when switching to empty controller.
- (726871) - Mecanim: Fixed crash with WriteDefaultValues set to false on an empty state.
- (725767) - Mecanim: Fixed game object with override controller not showing the base controller when selecting the GameObject.
- (721127) - Mecanim: Fixed IK not applied on feet when last layer does not have Foot IK active.
- (729924) - Mecanim: Fixed issues with Animator view synchronization.
- (719911) - Mecanim: Fixed parameters not being evaluated when AnimatorController used in Playable.
- (726207) - Mecanim: Fixed transition to empty state on layers not driving layer weight.
- (721499) - Networking: Fix for 'aissp' error is thrown on the server side when a client disconnects.
- (none) - Networking: Fix for server websocket crashing in release mode.
- (720747) - Networking: Fixed Editor crashes on websocket disconnect.
- (718824) - Networking: Fixed: UNET doesn't check message length correct.
- (719672) - Networking: Fixed: User can create packet larger then defined in global config.
- (718822) - Networking: Fixed: User can set MinThreadAwakeTimeout to 0
- (728735) - Networking: Setup network authority properly for scene objects, and made NetworkTranform handle multiple authority changes.
- (none) - Networking: Support for UNet HLAPI on WebGL platform.
- Added useWebSockets field to NetworkManager and NetworkServer. When this is checked, the system will listen for WebSocket connects instead of the normal UNet Transport layer connections. This allows WebGL clients to connect to the server.
- Fixed DNS issues using UNet on WebGL platform.
- Fixed HLAPI update pump function on WebGL platform.
- (732956) - OpenGL & OSX: Fixed scene view picking when AA is enabled.
- (725329), (730178) - OSX: Fixed external texture crash with OpenGL2 device.
- (726017) - OSX: Fixed Input.GetKey and Input.inputString not working.
- (496494) - Particles: Fixing culling issue when SetParticles was called from script with 0 lifetime.
- (719113) - Physics: Added PlatformEffector2D.sideArc to replace PlatformEffector2D.sideAngleVariance as well as adding the missing gizmo for sides.
- (730513) - Physics: Fixed changes made to wheel collider's properties in Update causing wheel collider to twitch due to interpolation.
- (719296) - Physics: Fixed scaling of cars that had center of mass not at the Rigidbody's origin.
- (697547) - Physics: Restore the Rigidbody2D linear-velocity after a Rigidbody2D.MovePosition has completed.
- (none) - Samsung TV: Fixed problem where GUI controls would become unresponsive.
- (568430) - Script Debugging: Fixed issue with stepping in switch statements.
- (691014) - Script Debugging: Fixed occasional Unity crash when stepping many times in a row and then hitting a breakpoint.
- (626569) - Script Debugging: Fixed rare Unity crash when stepping.
- (721288) - Script Debugging: Fixed stepping over Resources.Load and other Unity API methods that use serialization.
- (589577) - Script Debugging: Fixed Unity crash when trying to evaluate generic methods that return an array of the generic type. Such as GameObject.GetComponents().
- (717289) - Script Debugging: Fixed Unity crash when trying to step after pause.
- (none) - Script Debugging: Fixed Unity crash when debugging with Visual Studio Tools for Unity 2.1.
- (none) - Scripting: 'Editor' folders inside 'Plugins', 'Standard Assets' and 'Pro Standard Assets' no longer need to be at the root of those directories.
- (382005) - Scripting: Don't crash in mono_metadata_free_type when handed a null type instance.
- (716872) - Scripting: Fixed Unity crash when assembly references type in another assembly that is not present in the project.
- (719574) - Shaders: Fixed a crash that could happen when loading legacy shaders.
- (712400) - Shaders: Fixed the surface lighting model (alpha:auto) picking incorrect blend mode (alpha:premul) in legacy lighting functions.
- (717292) - Substance: Cached data written to disk by 32b and 64b players are now the same.
- (716513) - Substance: Fewer texture computations should now occur at the end of an asset import, which speeds up material instance addition/deletion.
- (none) - Substance: Fixed auto-setting of emissive-related properties when importing materials with emissive outputs.
- (none) - Substance: Fixed inspector sluggishness when a lot of visibleIf expressions are present (B2M for instance).
- (722757) - Substance: If unassigned, the _MainTex shader slot is now only auto-filled if nothing else was assigned to the current shader.
- (732399) - Substance: ProceduralMaterials should now be correctly rendered after a color space switch.
- (none) - Substance: Re-importing a ProceduralMaterial should no longer cause its texture thumbnails to disappear.
- (725995) - Substance: Runtime-instantiated ProceduralMaterials now update their own textures.
- (729904) - Substance: Standalone builds will no longer crash when trying to read cache data created by prior builds.
- (697741) - Substance: Storage size is now correctly reported for ProceduralTextures.
- (707737) - Substance: Unapplied import settings being discarded will cause an apply/revert dialog box to be displayed.
- (none) - Tizen: Deploying from Tizen SDK 2.3.1 is now supported.
- (none) - Tizen: Fixed a bug preventing the system notification bar from working.
- (none) - Tizen: Fixed a couple issues with audio using too much CPU time when Unity apps are in the background.
- (none) - Tizen: Fixed an issue where the audio thread would still do work when an app was in the background or the device locked.
- (729291) - Tizen: Fixed an issue with some keys on the software keyboard not working as expected.
- (none) - Tizen: Fixed WWW class failures when using https
- (none) - Tizen: Hide the textfield cursor to match behavior of our other mobile platforms.
- (729291) - Tizen: Resolved double keyboard input issue.
- (633717) - UI: Added [DisallowMultipleComponent] to Mask, RectMask2D, ScrollRect, and ToggleGroup
- (none) - UI: Added clear function to vertex helper.
- (none) - UI: Big fixes to GC pressure. We were non optimally creating garbage in the UI system when we should not have been.
- (710495) - UI: Do not render elements with an alpha 0 or color.a 0.
- (709485) - UI: Ensure that when a mask is disabled it does not filter pointer events.
- (none) - UI: Fix for multiple InputFields in a scene having a text being input in one field incorrectly changing the display of other fields while the keyboard is open.
- (725938) - UI: Fixed an issue where canvas initialization order was 'important' (it should not be). This was causing elements to be located on the wrong part of the screen.
- (707026) - UI: Fixed an issue where raycast result had the wrong ID which would break sorting.
- (727000) - UI: Fixed bad memory leak in canvas rendering caused by index buffer growing when it is not meant to.
- (715921) - UI: Fixed crash in best fit text rendering when canvas scaler has a scale of 0.
- (727699) - UI: Fixed crash on Mac when exiting play mode with a maximized game view.
- (715921) - UI: Fixed editor hang when attempting to cache a calculated font size > 500 as a result of a canvas scaler.
- (none) - UI: Fixed performance regression in the UI system caused by accessing a mesh repeatedly. Fix is to use the UI helper class and only finalize to mesh as the last step. We've had to add a backwards compatibility flag to Graphic for determining if we should use mesh (now legacy) or VertexHelper. Both code paths work, but the new one is faster if you are using effects.
- (none) - UI: If the parent canvas changes update the drawing matrix to match.
- (none) - UI: Image will now use the white texture again if no texture is specified.
- (none) - UI: Invalid graphics need to clear the VertexHelper instead of using previous data.
- (none) - UI: Make sure the VertexHelper for Filled sprites are cleared before trying to add new data.
- (632690) - UI: Removed arbitrary limitation on the number of vertices generated by an image set to tiled mode.
- (718250) - UI: Return the correct Canvas rectangle when using nested canvases. We were returning the incorrect Canvas rectangle previously.
- (625577) - UI: Set velocity to 0 when a ScrollRect is disabled.
- (726093) - Universal Windows Apps: Assembly-CSharp projects are generated in subfolder so they wouldn't conflict with other projects in the root folder.
- (726816) - Universal Windows Apps: AssemblyConverter will correctly find Windows.winmd file when patching assemblies.
- (728098) - Universal WIndows Apps: Fixed compilation error which happened with extension APIs.
- (728025) - Universal Windows Apps: ReferenceRefwriter will correctly find *.winmd files from C:Program Files (x86)Windows Kits10References.
- (none) - Universal Windows Apps: Removed APIs from WinRTLegacy which were reintroduced by Microsoft in .NET Core 5.0. This should fix errors where same class is implemented both in WinRTLegacy.dll and System.*.dll .
- (723821) - Unregister http request callbacks on WWW destruction.
- (730014) - Version Control: Fixed slowdown in editor when connected to a version control backend e.g. Perforce or Plastic SCM.
- (none) - Visual Studio Integration: More robust error checking & retry logic when opening visual studio.
- (none) - Visual Studio Integration: On mac, no longer ignore UnityVS assemblies in the assetsfolder, so that win->mac debugging works again
- (715858), (726292) - VR: Changing renderscale now reallocates to desired texture size in all cases.
- (none) - VR: D3D11 adapter ID now used to identify device if disconnected.
- (726878) - VR: Fixed anti aliasing on Samsung Galaxy S6 GearVR.
- (720390) - VR: Fixed aspect ratio value not correctly being set on Camera component. Also fixes reflections when tilting.
- (716500) - VR: Fixed Camera.stereoMirrorMode bug where right eye would display black or last frame when in mirror mode. Now displays left eye Image.
- (none) - VR: Fixed play mode crash when using MSAA on OSX.
- (none) - VR: Fixed startup crash when using D3D11.
- (721694) - VR: Fixed VRSettings.showDeviceView showing the last frame in the VR headset. Now clear's to camera's background color.
- (none) - VR: Fixed vsync disable not working correctly.
- (none) - VR: Fixed Multithreaded Rendering crash on GearVR.
- (none) - VR: Removed extra blit from PC rendering path.
- (none) - WebGL: Workaround for IndexedDB not available in Firefox when running in iframe.
- (none) - WebRequest: Asset bundle loading.
- (720416) - WebRequest: Some headers are missed in the response.
- (710903) - Windows Phone 8: Fixed an issue affecting build and run for projects with spaces in their names.
- (726088) - Windows Store Apps: AssemblyConverter fixes for array handling and assembly resolving.
- (none) - Windows Store Apps: Fixed AssemblyConverter incorrectly picking native dll's, when there's winmd with same name.
- (729507) - Windows Store Apps: Unity will correctly generate Universal 8.1 projects, VS 2013 and VS 2015 should open them correctly.
- (729551) - Windows Store: Back button will be consumed in Universal Windows 10 Apps, you can detect with Input.GetKey(Keycode.Escape)
- (724566) - Windows Store: BuildPipeline.BuildPlayer works with relative paths.
- (723973), (715315) - Windows Store: Correctly generate Visual Studio project when product name begins with number or contains symbols '(' or ')'.
- (625473) - Windows Store: Default font is loaded from system folder.
- (731088) - Windows Store: Fixed crash in Universal Windows 10 apps when you click in the UI text field.
- (710668) - WSA/UWP: Fixed black screen when using Linear Color Space and Anti Aliasing.
Computer animation has come a long way since inception in the year 1960. The fundamentals of animation software or animation tool can be traced back to the time when William Fetter, a computer graphics designer made a diagram of a human body inside an airplane cockpit. Although the intention was to maximize the efficiency of Boeing’s cockpits, it paved the way towards more sophisticated process flows and thus, towards animation generated by computers. The credit for the first animation software, however, goes to Ivan Sutherland, an MIT graduate. His program Sketchpad (developed in 1963) drew lines that looked like recognizable figures. Little did he know that his idea would become a multibillion-dollar industry in the years to come.
![Create Create](https://i.ytimg.com/vi/7R2yCN5eT74/maxresdefault.jpg)
Slowly and steadily, more progress was made in the field. The movie Tron which was released in the year 1982, was one of the first movies to use computer-generated graphics. Movies like the Terminator, Jurassic Park, Toy Story, the Matrix, and Avatar further refined the process, adding more details and sophistication to computer animation. The animation software industry grew to great heights within this period.
Fast forward to 2021, we have a plethora of examples to celebrate the genius of CGI or computer-generated imagery. There are a variety of animation software available in the market, widely used by professionals at animation studios. Depending on the medium you choose —hand-drawn or 2D, 3D, or stop-motion and the price range, there are plenty of options to get started. A well-built animation software provides intuitive controls and flexibility that can be easily understood by a beginner but also has vastly superior tools for an experienced user.
Browse through this list of quality animation software, and select the one that best suits your requirement. We hope it will help you hone your foundation skills, practice animation styles, and help you get professional results.
Adobe Character Animator
This animation software comes from one of the biggest development companies in the world and serves up to the hyped expectations. One of the recent additions to the Adobe family, this simple animation software uses facial recognition, gesture recognition, etc to animate cartoon characters. The Character Animator is a real-time animator that uses your facial expressions, hand movements, full-body motion capture, and various other inputs to animate characters. It is extremely smooth and fast and you can live stream your development process to share work with team members or your audience. Just plug in your microphone, web camera and start animating! You can also create a character from your artworks in a few mouse clicks using the built-in Adobe Sensei.
Adobe Character Animator is one of the best animation software and is used by many Hollywood film houses. The software offers a huge variety of options for animating. You can also use the built-in puppets to begin animating as soon as you open the software. Animation options include breathing, walking, blinking, behaviors, etc. It is a great animation software for beginners as well as experienced professionals.
![Create Create](https://i.ytimg.com/vi/UW5bcsax78I/hqdefault.jpg)
The free trial lasts for 7 days after which you can buy the paid versions of this simple software for animation. You can buy all the Adobe applications (creative cloud) for around 52 USD per month, billed annually. Adobe has created different packages for individuals, businesses, schools, and professionals. You can check this link out for more information on pricing.
Toon Boom Harmony
Toon Boom by Harmony is a cartoon animation software for beginners as well as for professionals. The software allows the user the flexibility, fluidity, and the smoothness of traditional animation. The learning curve is moderate since the software is meant for newbies as well as for professionals. The software has been used by leading animation studios for more than 25 years.
GitHub illustrator and animator, Tony Jaramillo writes in his testimonial, “Harmony makes it possible to level up our animation productivity without sacrificing quality...we're big fans”. Some of the most famous users of Toon Boom are Universal Studios, Fox Studios, Cartoon Network, Ubisoft, and Lucas Film.
GitHub illustrator and animator, Tony Jaramillo writes in his testimonial, “Harmony makes it possible to level up our animation productivity without sacrificing quality...we're big fans”. Some of the most famous users of Toon Boom are Universal Studios, Fox Studios, Cartoon Network, Ubisoft, and Lucas Film.
New features that came with the latest update include a stabilizer for lines, stylus pressure responsiveness, and tilt and angle responsiveness. Standard features include a brush engine, traditional paperless animation, deformers, cut-out animation, 2D/3D integration, export to game engines, and pipeline integration. It is also easily integrable with software such as Adobe Illustrator, and extensions such as PSD, PSB, PDF, and Bitmaps.
Pricing options come in different packages that include this animation software. Harmony Essentials cost 16 Euros per month, billed annually. You can also choose to purchase the package for a one-time cost of 400 Euros. Similarly, Harmony Advanced is a 1,030 Euros one-time purchase (41 Euros per month if not purchased) and the Harmony Premium is a 2,085 Euros one-time purchase (78 Euros per month if not purchased). You can use the software for free for 21 days; a duration that is good enough to understand and explore this amazing animation software.
DigiCel FlipBook
This 2D animation software is easy-to-use but don’t let the simplicity fool you. You can do a lot of things with this animation software although it is intended for beginners. Developed by DigiCel, FlipBook runs on both Windows and macOS. You can also call this a frame by frame animation software since the method it employs deals with designing one frame at a time. Since the learning curve is smooth, you can directly dive into animating. The software lets you easily scan your artworks from paper directly onto the software. You can also make stop motion videos if you want.
Some of the features of FlipBook include a multiple-frame work desk, lip-sync support, pan, zoom, rotate, blur options, import and export capabilities, and scanning options. The software is efficient and super-smooth. The speed is amazing as well. You can make changes while the animation is running and the changes are visible the next time the loop runs! As aforementioned, the animation software is simple to use. However, some big names have complimented the software and recommended it to their followers. Disney’s Animation Director, Eric Goldberg calls it a great program and praises the draw tool provided by the software.
DigiCel’s Flipbook is priced according to four different packages that are Lite, Studio, Pro, and ProHD. If you use the free version of this animation software, all published exports are watermarked. The Lite version is listed at 98 USD but is currently at a sale price of 19 USD! The package offers 2 columns, 300 frames, and 800x600 screen capabilities. As the packages advance, so do their features. A complete pricing list can be seen here.
Moho Debut by Anime Studios
The Moho Debut is an animation software suitable for beginners interested in learning the art of animation. The interface is easy to understand and allows you to animate real fast. The simplicity does not, however, undermine the strength and the robustness of this software. The tools offered by Moho Debut are powerful and can be used to convert your strangest imaginations into an animated story. The software comes with multilingual support and has the capability to handle English, Spanish, French, German, Chinese, and Japanese.
The software runs on both macOS and Windows and offers advanced and sophisticated freehand tools. Features such as bone rigging, pen pressure support for tablets, animated effects for shapes and layers, brushes that can be used to easily edit and animate, PSD support, and keyframe options are available. Advanced masking options and an auto freeze tool are also available. The software is priced at 69.99 USD. The free trial can be availed for 30 days.
Moho Pro by Anime Studios
The Moho Pro is the advanced version of its lighter version, the Moho Debut. The user base is more professional and advanced. The software is costlier but has more features that can be used to create better animations. This 2D animation software includes all the features of Moho Debut. The latest version Moho Pro 13 integrates the best animation technology with the most sophisticated tools. The software runs on both macOS and Windows and requires a minimum RAM of 4GB and 2.0 GHz Intel i3 processor.
Moho Pro offers a bone rigging system, physics engine, dynamic bones, and smart bones to control complex movements, frame by frame capabilities, vector tools with Bezier handles, accurate SVG, AI, and EPS import, 4K video export, vector export, motion blur, and multilayer and multi-channel control. The newest update adds bitmap frame by frame capabilities, bitmap freehand drawing tools, custom bitmap brush creation, 3D objects light manipulation, 3D objects material properties support.
Core Animator 1 5 2 – Create Stunning Animations Youtube Videos
You can also purchase add-ons to improve the experience. The 100 Brush Pack, for example, is priced at 39 USD. Other add-ons include the Retro Space Pack, School Days Pack, Content Pack, and the Puppets Pack. This animation software is priced at 399.9 USD with a free trial that lasts for 30 days.
Core Animator 1 5 2 – Create Stunning Animations Youtube Channel
Pencil2D
This is a great free animation software for people who are into traditional hand-drawn animation. The software allows you to work with both raster as well as with vector graphics. The minimal design of the interface makes it easy and smooth to work with. The clutter-free UI/UX experience is one of the selling points of this free software. Pencil2D is a cross-platform software that runs on Windows, macOS, and Linux. The software is open-source which has allowed a great and helpful community to develop around this product.
The software has a variety of handy animation tools and options. You can also upload your Pencil 2D project to aid in the development of the software; one of the plus points of being open-source. You can import GIFs and export them as well. The latest version, v0.6.4 released last year with several new tweaks and adjustments. Bug fixes and patches were also part of the update. Upcoming features may include a new undo/redo system, x-sheet support, new layer manipulation operations, etc.
The biggest disadvantage of using Pencil2D is that the software requires you to fill in your preferences every time you open it.
Synfig Studio
Another open-source 2D animation software that comes free of cost. If you are not comfortable with a frame by frame animation software, this is the perfect tool for you. You can run this free animation software on Windows, Linux, and macOS. Since the software is open-source, you can make changes to the source code and submit enhancements and upgrades.
One of the main features of Synfig Studio is vector tweening; you can convert any vector graphic into another form easily. The software offers powerful tools to help you achieve that. Synfig also provides more than 50 layers to make artworks and animations. Some of the layer types are geometric, transformations, gradients, filters, distortions, fractals, etc. The bone system is also full of options and is a powerful tool on its own. The software also provides an additional skeleton distortion layer. Finally, you can connect different layers via mathematical expressions. With the help of this, you can make characters, puppets, and complex dynamic structures. The software has a steeper learning curve for beginners.
Cartoon Animator 4
Cartoon Animator 4 is a 2D animation software intended for both beginners as well as for professionals. You can design characters and digitally animate them via expressions and lip-sync capabilities. The Cartoon Animator 4 community is a strong one and materials for learning the software are easily available. Much like Adobe’s Character Animator, you can use your facial expressions and your voice to make animations. A few examples of videos made using this animation software are given here; The Curious Child, a TV series by Eon De Bruin, and an Animated comic by Fransesco.
Key features of this amazing animation software include webcam and iPhone facial mocap, hand tracking and digital puppets, full-body motion capture, sprite-based facial system, audio lip-syncing, precise FK/IK system, smart motion retargeting, stretch animation, and so much more. If you want to explore all the features of this superb software, head to this link for a detailed view. The software also lets you integrate your work with Adobe Photoshop and allows you to use PSD templates for designing. Pipeline features include capabilities to import 3D motions into 2D artworks and to create custom and unique elastic motion libraries. Finally, you can work with a huge number of file extensions without any trouble. It supports up to 4K resolution monitors.
The free trial is for 30 days after which you can buy the pro edition for 99 USD, the pipeline edition for 199 USD, or avail special bundle discounts.
Stop Motion Studio
An animation software for beginners, Stop Motion Studio helps to create high-quality stop motion videos. Adopting the frame by frame animation technique, this software can help you make 4k stop motion videos with ease. The software is cross-platform and cross-device and can run on Android, iOS, macOS, and Windows. Your projects are accessible from all the devices where you have your account.
You can use your phone camera to click the single frames or you can even hook up your digital camera to your device. You also have the option to use a second phone to add more perspective to your videos. Editing these images is also easy and just requires a few touches or clicks. You can add audio clips, titles, credits, and filter effects to your videos as you click the frames. There is also the option to add looping to your videos using in and out set points. The software has built-in sound clips that you can use in your videos and you can directly record our voice and apply it on the video as you work your way through the project. Other features include grid and onion skinning options, paint tools, magic eraser, and import of images, audio, video files, etc.
This animation software costs just a dollar and 99 cents on Windows. The mobile application costs 4.99 USD and the macOS version costs 9.99 USD.
Blender
Probably the best free animation software on this list and one of the most recommended software for animation by professionals, Blender is an open-source software that runs on different platforms with ease. It is one of the few 3D modeling and animation software that is free of cost, yet it does not lack any power or robustness of its paid counterparts. In fact, it might just have a slight edge over them. This animation software is suitable for beginners as well as for professionals. With the help of Blender, you can develop animations, games, animated models, renders, and other types of 3D projects. It is available on macOS, Linux, and Windows.
Blender is a pretty good animation software when it comes to the features it offers. Blender provides real-time viewport review as well as CPU and GPU rendering. With Blender, you have PBR shaders and HDR lighting support. Other features include VR rendering support, advanced modeling, sculpting, and UV tools, advanced rigging and animation tools, powerful visual effects, auto-tracking, manual tracking, camera reconstruction, drawing in 2D mode оnto the 3D viewport, onion skinning, etc.
Blender is one of the best free animation software that you can use at all levels. Blender has some amazing open projects where you can contribute. Ever since the year 2005, the Blender Foundation has tried to invite developers and animators to contribute to open projects to promote creativity and innovation in Blender. The first such project was called ‘Elephants Dream’, which won the best short film award. Here is the official link to all open projects started by the Blender Foundation. If you are an advanced animator, make sure to check these out.
Some of the drawbacks are that the learning curve is very steep and it would take beginners a lot of time to learn to use this software. It is also not easy to make image animations since the software aims more at 3D animation.
Animaker
Animaker is a browser-based animation software that can be used by beginners, professionals, and animation enthusiasts. It is a great tool for making handcraft videos, whiteboard videos, short marketing bits, animated infographic videos, and educational videos. Used by huge brands such as Amazon, Nokia, Siemens, and Dell, Animaker’s buffed-up client base speaks for itself. With Animaker, you can make 2D and 2.5D videos via a variety of tools and features. You can choose from different plans based on your needs.
Animaker supports full HD and both horizontal and vertical layouts. Animaker provides great features for animation such as record, curve, camera in/out, multimove, transition effects, and enter/exit effects. Along with these, the animation software also has a deck feature that allows users to use animations as videos or presentations. The software also has some amazing audio features such as text-to-speech, preloaded background tracks, sound effects, voice recording, etc. You can also use libraries for pre-defined templates.
With the free package, you can download your animations with a watermark. The free package also lets you work with HD support. The starter pack is priced at 19 USD per month and is intended for individuals and startups. The starter pack supports full HD and you can download 6 premium animations without the watermarks. The business pack is priced at 39 USD per month and has all the features that this great animation software has to offer.
OpenToonz
OpenToonz is a free animation software that you can use to make cartoon animations. It runs on Windows, macOS, and Linux. OpenToonz was customized by Studio Ghibli and is in use by the same for many years. It was first used in the making of the famous film, ‘Princess Mononoke’ by Studio Ghibli. Since it is open-source, you can contribute to its source code as well.
OpenToonz has all the features required to make a great animated film. Its unique features have been specifically customised to meet those requirements of the production staff. The scanning tool or 'GTS’ for instance, that specializes in animation. OpenToonz also comes with an effects development kit developed by Dwango. The SDK is a plug-in effect for image processing. Other features include digital drawing tools such as vector and bitmap drawing tools, indexed color palettes, animated special effects, and composite scene, scripting, motion tracking, frame-by-frame animation, motion tweening, bones character animation, particle systems for dust, rain, and similar effects, etc.
It can be used free of charge for both commercial and non-commercial videos. In case you face any issues, you can post your query in the developers’ forum or any community blog. The plug-in effects of this animation software are, however, very limited.
Powtoon
Another browser animation software that is free to use, Powtoon is intended for beginners but can also be used by more advanced animators. It can be used to make dynamic video presentations. Used by brands such as Microsoft, IBM, Google, Adobe, Coca Cola, eBay, Cisco, and Starbucks, Powtoon is a trusted software that can be used to develop engaging infographic videos and marketing bits. The official website describes Powtoon as a platform for visual communication. Hopping on the visual communication description, the animation software is a great means to talent acquisition, change management, internal communications, and marketing. Schools and universities can also use Powtoon to make infographic videos and educational tutorials to teach their students. In fact, during times such as these when the world is fighting against COVID-19, such a tool can come in handy to reach out to colleagues and team members.
With Powtoon’s free version, you can export YouTube videos, Facebook videos, Vimeo videos, and PDFs, and Powerpoints. The version also offers customs styles and you can change the aspect ratio as well as sizes. You can implement image files and animate and make GIFs. Once you get past the beginner level, you can choose from the various packages based on your requirements. Powtoon is one of the best animation software that you can use to learn about animation. You can import themes from Microsoft Powerpoint as well in case you don’t want to start working from scratch.
The three paid packages that come with this animation software are Pro, Pro +, and Agency. At 19 USD per month, you can buy the Pro package which gives you access to free content and 2 GB of storage. The Pro + is priced at 29 USD per month and gives you access to all the content and 10 GB of storage. With Agency, the cream package, you get all the features of Powtoon and 100 GB of storage at 99 USD per month.
Tupi
Here’s a treat for Mac users; a free animation software with amazing features and lots of content. The software was developed by animators who wanted to allow people to make and edit videos without having to pay for them. The learning curve of this software is moderate and you can create quality 2D videos once you get the hang of it. You can contribute to the Tupi source code as well and tweak it in case you require specific customizations or would like to help the community.
Features of Tupi include support for vector illustrations, adding shapes, filling areas, import raster images, export all your finished images into different file formats, support for tweeting positions, etc. You can also make lip-sync animations using Tupi. The software also supports vector illustrations and different file formats. The official website contains lots of resources for animators of all levels. It features an extensive resource base of examples and tutorials. One of the drawbacks of Tupi is that it cannot be used to make 3D videos.
Terragen
Terragen is a free animation software for Windows. You can use it to make CG animation. It is meant for moderate level users but can be used by beginners who are interested in learning animation. The learning curve is moderate and it requires some time to get the hang of it. The newest feature, the ray-traced preview is great for animation. It can be installed on all Windows devices and is an amazing animation software for 3D animation. Developed by Planetside Software, Terragen 4.4, the latest update is feature-rich.
Besides ray-traced preview, some of the other features include photo-real clouds, ozone simulation, faster rendering (almost double), lens effects, and new shaders and enhancements, etc. Terragen Pro comes with FBX, render layers and AOVs, spherical cameras, full 3D motion blur, and stereo cameras. The price list of Terragen can be found here. The drawback of this animation software is that its interface looks very complicated. However, with use and understanding, you can work on it effortlessly.
Although the list of animation software is exhaustive, we have tried to put together the best intuitive software programs, and we hope it'll give you a good start. You might want to check out our list of the best graphic design software. Tech-savvy creatives would also like our feature on the best drawing and art apps.
As you get creative with your animation portfolios, do remember to create your portfolio website to showcase your work. Here’s a great article on how to create a portfolio website. Your design portfolio represents a window for the world to view your work and judge your talent, skills, and experience. So, if you haven’t built a website to showcase your design portfolio, start today with Pixpa. Here are some great examples of graphic design portfolios created on Pixpa for your inspiration. Explore all features that make Pixpa the perfect choice for creative professionals. Get ready to express yourself in stunning new ways and create awesome animation clips with ease and efficiency!
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